
Recent Posts
 Compressing PBR material texture sets with sparsity and kSVD dictionary learning August 30, 2020
 Dimensionality reduction for image and texture set compression May 21, 2020
 “Optimizing” blue noise dithering – backpropagation through Fourier transform and sorting April 26, 2020
 Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis April 14, 2020
 Using JAX, numpy, and optimization techniques to improve separable image filters March 15, 2020
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Categories
Tag Archives: image processing
Compressing PBR material texture sets with sparsity and kSVD dictionary learning
Introduction In this blog post, I am going to continue exploration of compressing whole PBR texture sets together (as opposed to compressing each texture from the set separately) and using the fact that those textures are strongly correlated. In my … Continue reading
Posted in Code / Graphics
Tagged compression, graphics, graphics programming, image processing, linear algebra, machine learning, maths, PBR, rendering, signal processing, textures
4 Comments
Dimensionality reduction for image and texture set compression
In this blog post I am going to describe some of my past investigations on reducing the number of channels in textures / texture sets automatically and generally – without assuming anything about texture contents other than correspondence to some … Continue reading
Posted in Code / Graphics
Tagged compression, graphics, image processing, linear algebra, machine learning, maths, PBR, physicallybased shading, textures
9 Comments
“Optimizing” blue noise dithering – backpropagation through Fourier transform and sorting
Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and … Continue reading
Posted in Code / Graphics
Tagged blue noise, dithering, frequency domain, image processing, jax, machine learning, noise, numpy, python
2 Comments
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
In this post we will look at one of the staples of realtime computer graphics – bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as “bilinear artifacts”, trapezoid/starshaped artifact … Continue reading
Posted in Code / Graphics
Tagged blur, filtering, image processing, postprocessing, temporal, temporal supersampling
4 Comments
Using JAX, numpy, and optimization techniques to improve separable image filters
In today’s blog post I will look at two topics: how to use JAX (“hyped” new Python ML / autodifferentiation library), and a basic application that is followup to my previous blog post on using SVD for lowrank approximations and … Continue reading
Posted in Code / Graphics
Tagged bokeh, colab, github, graphics programming, image processing, jax, maths, numpy, postprocessing, programming, python
5 Comments
Separate your filters! Separability, SVD and lowrank approximation of 2D image processing filters
In this blog post, I explore separable convolutional image filters: how can we check if a 2D filter is separable, and how to compute separable approximations to any arbitrary 2D filter represented in a numerical / matrix form using SVD. Continue reading
Posted in Code / Graphics
Tagged algorithms, approximation, blur, bokeh, depth of field, graphics, image processing, linear algebra, numpy, optimizations, postprocessing, python
9 Comments
Local linear models and guided filtering – an alternative to bilateral filter
Intro In this blog post I am going to describe an alternative tool for the graphics and image processing programmersâ€™ toolbox – guided filtering. Guided filtering is a really handy tool that I learned about from my coworkers, and I … Continue reading
Posted in Code / Graphics
Tagged bilateral, graphics, image processing, machine learning, postprocessing, python, signal processing, ssao, upsampling
3 Comments