Tag Archives: filtering

Processing aware image filtering: compensating for the upsampling

This post summarizes some thoughts and experiments on “filtering aware image filtering” I’ve been doing for a while. The core idea is simple – if you have some “fixed” step at the end of the pipeline that you cannot control … Continue reading

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Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

In this post we will look at one of the staples of real-time computer graphics – bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as “bilinear artifacts”, trapezoid/star-shaped artifact … Continue reading

Posted in Code / Graphics | Tagged , , , , , | 11 Comments