Tag Archives: blur

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

In this post we will look at one of the staples of real-time computer graphics – bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as “bilinear artifacts”, trapezoid/star-shaped artifact … Continue reading

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Separate your filters! Separability, SVD and low-rank approximation of 2D image processing filters

In this blog post, I explore separable convolutional image filters: how can we check if a 2D filter is separable, and how to compute separable approximations to any arbitrary 2D filter represented in a numerical / matrix form using SVD. Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , , | 9 Comments