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Recent Posts
- Is this a branch? January 18, 2021
- Converting wavetables to Ableton Operator AMS waves January 5, 2021
- Why are video games graphics (still) a challenge? Productionizing rendering algorithms December 27, 2020
- Compressing PBR material texture sets with sparsity and k-SVD dictionary learning August 30, 2020
- Dimensionality reduction for image and texture set compression May 21, 2020
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Categories
Category Archives: Travel / Photography
Localized tonemapping – is global exposure and global tonemapping operator enough for video games?
In this blog post, I wanted to address something that I was thinking about for many years – since starting working on rendering in video games and with HDR workflows and having experience with various photographic techniques. For the title … Continue reading
Posted in Code / Graphics, Travel / Photography
Tagged exposure, film, God of War, graphics, graphics programming, photography, photos, postprocessing, tonemapping
17 Comments
White balance and physically based rendering pipelines. Part 2 – practical problems.
White balance and lighting conditions After this long introduction (be sure to check part one if you haven’t!), we can finally go to the problem that started whole idea for this post (as in my opinion it is unsolved problem – … Continue reading
Posted in Code / Graphics, Travel / Photography
Tagged assassin's creed, color management, graphics, graphics programming, IBL, ideas, image based lighting, panoramas, PBR, photogrammetry, photography, physically-based shading, srgb, the witcher 2: assassins of kings, white balance, witcher 2
5 Comments
White balance and physically based rendering pipelines. Part 1 – introduction.
This is part one of the whole article. Part two is here. In this two posts (started as one, but I had to split it to make it more… digestible) I’m going to talk a bit about the white balance. First … Continue reading
Processing scanned/DSLR photos of film negatives in Lightroom
The topic I wanted to cover in this post is non-destructive workflow for “developing” photographed or scanned negatives – in this case B&W film. Why even bother about film? Because I still love analog photos as a hobby. 🙂 I wrote … Continue reading
Posted in Travel / Photography
Tagged 35mm, adobe, analog, film, graphics, Lightroom, medium format, photography, photoshop, scanning, Voigtlander
5 Comments
Voigtlander Nokton Classic 40mm f1.4 M on Sony A7 Review
As I promised, my delayed review of Voigtlander Nokton Classic 40mm f1.4 M used on Sony Alpha A7. First I’m going to explain some “mysterious” (lots of questions in the internet!) aspects of this lens. Why 40mm? So, first of all … Continue reading
Posted in Travel / Photography
Tagged 40mm, A7, Alpha 7, f/1.4, Lightroom, Nokton, optics, photography, photos, Sony, travel, Voigtlander
15 Comments
Sony A7 review
Introduction This is a new post for one of my favourite “off-topic” subjects – photography. I just recently (under 2 weeks ago) bought Sony A7 and wanted to share some my first impressions and write a mini review. Why did I … Continue reading
Posted in Travel / Photography
Tagged A7, Alpha 7, DSLR, Fuji, mirrorless, Nikon, photography, photos, review, Sony, travel, Voigtlander
2 Comments
Coming back to film photography
Yeah, finally I managed to go back to my past-time favourite hobby – film/analog photography that I started when I was 10 years old with following camera: Now I’m a bit older and my photo gear has changed as well … Continue reading
Posted in Travel / Photography
Tagged 645, B&W, black & white, film, fuji x100, mamiya, photography
1 Comment
My first visit to Cuba
Welcome My first post is going to be more of a post just for myself – my practice with the wordpress and its layouts. To be honest I never did have a blog of any kind (well, except for a … Continue reading
Posted in Travel / Photography
Tagged assassin's creed, cuba, fuji x100, havana, photos, travel
1 Comment