Monthly Archives: September 2014

Review: “Multithreading for Visual Effects”, CRC Press 2014

Today I wrote a short review about a book I bought and read recently – “Multithreading for Visual Effects” published by CRC Press 2014 and including articles by Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders. … Continue reading

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Python as scientific toolbox – 8 months later

I started this blog with a simple post about my attempts to find free Mathematica replacement tool for general scientific computing with focus on graphics. At that time I recommended scientific Python and WinPython environment. Many months have passed, I … Continue reading

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New debugging options in CSharpRenderer framework

Hi, minor update to my C#/.NET graphics rendering framework / playground got just submitted to GitHub. I implemented following new features: Surface debugging snapshots One of commentators asked me how to easily display for debug SSAO buffer – I had no easy … Continue reading

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Updated Poisson-like generator with GUI and more

Just a super short note: I updated my simple rendering-oriented Poisson-like pattern generator with: Very simple GUI made in PyQt to make experimenting easier. Option to do rotating disk (with minimizing rotated point distance) for things like Poisson bokeh / … Continue reading

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