-
Recent Posts
- How I use ChatGPT daily (scientist/coder perspective) January 22, 2024
- Praising hacking and low-tech solutions. ChatGPT wrote me a personal Javascript browser “plugin.” September 17, 2023
- I left Silicon Valley for NYC 2.5y ago – a retrospective September 4, 2023
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
Categories
-
Recent Posts
- How I use ChatGPT daily (scientist/coder perspective) January 22, 2024
- Praising hacking and low-tech solutions. ChatGPT wrote me a personal Javascript browser “plugin.” September 17, 2023
- I left Silicon Valley for NYC 2.5y ago – a retrospective September 4, 2023
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
Archives
- January 2024 (1)
- September 2023 (2)
- September 2022 (1)
- August 2022 (1)
- May 2022 (1)
- March 2022 (2)
- February 2022 (2)
- January 2022 (2)
- November 2021 (1)
- October 2021 (2)
- July 2021 (2)
- June 2021 (1)
- May 2021 (1)
- April 2021 (1)
- February 2021 (2)
- January 2021 (2)
- December 2020 (1)
- August 2020 (1)
- May 2020 (1)
- April 2020 (2)
- March 2020 (1)
- February 2020 (1)
- January 2020 (1)
- September 2019 (1)
- August 2019 (1)
- May 2018 (1)
- October 2017 (1)
- August 2017 (1)
- April 2017 (2)
- October 2016 (4)
- September 2016 (2)
- August 2016 (1)
- June 2016 (1)
- October 2015 (2)
- March 2015 (2)
- February 2015 (1)
- December 2014 (1)
- October 2014 (1)
- September 2014 (4)
- August 2014 (4)
- July 2014 (2)
- June 2014 (2)
- May 2014 (2)
- April 2014 (3)
- March 2014 (4)
- February 2014 (2)
- January 2014 (3)
Categories
Tag Archives: temporal
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
In this post we will look at one of the staples of real-time computer graphics – bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as “bilinear artifacts”, trapezoid/star-shaped artifact … Continue reading
Posted in Code / Graphics
Tagged blur, filtering, image processing, postprocessing, temporal, temporal supersampling
12 Comments
Major C#/.NET graphics framework update + volumetric fog code!
As I already promised too many times, here comes major CSharpRenderer framework update! As always, all code available on GitHub. Note that the goal is still the same – not to write most beautiful or fast code, but to provide a … Continue reading
Posted in Code / Graphics
Tagged .NET, algorithms, C#, graphics, graphics programming, postprocessing, supersampling, temporal, temporal supersampling
18 Comments
Poisson disk/square sampling generator for rendering
I have just submitted onto GitHub small new script – Poisson-like distribution sampling generator suited for various typical rendering scenarios. Unlike other small generators available it supports many sampling patterns – disk, disk with a central tap, square, repeating grid. It … Continue reading
Posted in Code / Graphics
Tagged algorithms, Anaconda, programming, python, stochastic, supersampling, temporal, tools, winpython
Leave a comment
Temporal supersampling and antialiasing
Aliasing problem Before I address temporal supersampling, just a quick reminder on what aliasing is. Aliasing is a problem that is very well defined in signal theory. According to the general sampling theorem we need to have our signal spectrum … Continue reading
You must be logged in to post a comment.