About me

Hi, my name is Bartłomiej Wroński, but it will be easier for us if you call me just Bart. 🙂

I’m a Staff Software Engineer working at Google Research on image processing, computational photography, and some machine learning. I work on various algorithms for many products that have only one thing in common – producing pretty pictures (and occasionally videos), but most of day to day tasks involve collaborating with Google Pixel and on HDR+ computational photography platform.

I started my career as a real-time graphics/rendering/systems/low-level technology programmer and before joining Google I worked professionally in the AAA console video games industry for 8 years – from a junior individual contributor, tech lead, leading smaller teams, to the Technical Architect for a 200+ people Sony Santa Monica studio (including directing technical vision for 35+ tech contributors – programmers and tech art).

One theme that recurs throughout my career is that I see myself as an applied researcher – I love finding real, practical (and important to the business side, or to the artists that I love collaborating with) problems and challenges that were never solved before, getting a better and deep understanding of them, digging into theory behind those problems and state of the art, and finally creating novel, unique solutions – from research and prototyping to optimizations.

My previous jobs include being a Technical Architect at Sony Interactive Entertainment Santa Monica Studio, Senior Graphics Programmer at Ubisoft Montreal, and a whole path from a Junior to Lead Programmer on The Witcher game series by CD Projekt RED.

The games I worked on (or helped with) include (in bold shipped / credited ones):

  • The Witcher 2: Assassin’s of Kings PC
  • The Witcher 2 Enhanced Edition PC/X360
  • The Witcher 3: The Wild Hunt (additional programming)
  • Cyberpunk 2077
  • Assassin’s Creed 4: Black Flag
  • Assassin’s Creed: Unity (additional programming)
  • Far Cry 4
  • God of War
  • Here They Lie (additional help / publisher consulting)

You can track my existing professional experience at my linkedin profile page.

Be sure to check out my twitter as well as my github.

All views and opinions expressed here are my own, not of my current or previous employers.

Outside of work I love both guitar and electronic music, playing guitar and producing weird electronic / synthesizer music tracks, intersection of electronics, software, and experimental music (my bachelor thesis project was a DSP synthesizer instrument), photography (actively) and visual art (only as an admirer), XIX/XXth century philosophy, snorkeling and swimming, strength sports, daily long walks and recreational cycling. I love dense urban structures, their architecture, communities that form there, and busy city life.

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