About me

Bart Wronski he/they
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Hi, my name is Bartłomiej Wroński, but it will be easier for us if you call me just Bart. 🙂 I’m a coder by profession who’s passionate about the intersection of technology and art that can serve the humanity (and not the other way around). I grew up in Warsaw, Poland and now am based in Brooklyn, NY.


I’m a Principal Research Scientist having recently joined NVIDIA Research to work on the future of real-time graphics.

Before that I was a Staff Software Engineer working at Google Research on image processing, computational photography, computer vision, and machine learning. I worked on various algorithms for different products that had only one thing in common – producing pretty pictures (and occasionally videos). In most day to day tasks this involved collaborating with Google Pixel and on HDR+ computational photography platform.

I started my career as a real-time graphics/rendering/systems technology programmer and before joining Google I worked professionally in the AAA console video games industry for 8 years – from a junior individual contributor, tech lead, leading smaller teams, to the Technical Architect for a 200+ people Sony Santa Monica studio (including directing technical vision for 35+ tech contributors – programmers and tech art).

One theme that recurs throughout my career is applied research – I love finding real, practical (and important to the product, humanity, or to the artists that I love collaborating with) problems and challenges that were never solved before, getting a better and deep understanding of them, digging into theory behind those problems and state of the art, and finally creating novel, unique solutions – from research and prototyping to optimizations.

I want to create tools and algorithms that will be used by creatives to make something beautiful and make the audience feel something.

My previous jobs include being a Technical Architect at Sony Santa Monica Studio, Senior Graphics Programmer at Ubisoft Montreal, and a whole path from a Junior to Lead Programmer on The Witcher game series by CD Projekt RED.

The games I worked on (or helped with) include (in bold shipped / credited ones):

  • The Witcher 2: Assassin’s of Kings PC
  • The Witcher 2 Enhanced Edition PC/X360
  • The Witcher 3: The Wild Hunt (additional programming)
  • Cyberpunk 2077
  • Assassin’s Creed 4: Black Flag
  • Assassin’s Creed: Unity (additional programming)
  • Far Cry 4
  • God of War
  • Here They Lie (additional help / publisher consulting)

You can track my existing professional experience at my linkedin profile page.

Check out my twitter as well as my outdated github.

All views and opinions expressed here are my own, not of my current or previous employers.


Outside of work I love all kinds of art.

Music touches me the most on the emotional level – both guitar based and electronic. I grew up as a punk rocker to later turn towards alternative electronic music genres. I enjoy playing guitar and producing weird electronic / synthesizer music tracks, intersection of electronics, software, and experimental music (my bachelor thesis project was a DSP synthesizer instrument).

I love visual arts; outside of my professional computer graphics coding work, this includes photography (actively) and all the other kinds of visual art (passively).

I like to think about technology and our relationship to it and how it defines the future of the mankind. Other interests and hobbies include XIX/XXth century (mostly continental) philosophy (I self identify as existentialist/absurdist), snorkeling and swimming, strength sports, daily long walks and recreational cycling. I love dense urban structures, their architecture, communities and social relations that form there, and busy city life.

I don’t stay away from politics or pretend they don’t affect our lives. Ideological left wing and situationist. We can change the world, daily lives, the fate of our planet, and the balance of power for the better – and the technology should serve the humanity.

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