About me

Hi, my name is Bartłomiej Wroński, but it will be easier for us if you call me just Bart. 🙂

I’m a Staff Software Engineer working at Google Research on image processing, computational photography, and some machine learning. I started my career as a graphics/rendering/systems/low-level technology programmer and before joining Google I worked professionally in the AAA console video games industry for almost 8 years in all kinds of roles – from an individual contributor, tech lead, to the studio tech architect.

One theme that recurs throughout my career is that I see myself as an applied researcher – I love finding real, practical (and important to the business side) problems and challenges that were not solved before, getting a better understanding of them and state of the art, and creating novel, unique solutions from research and prototyping to optimizations.

My previous jobs include being a Technical Architect at Sony Interactive Entertainment Santa Monica Studio, Senior Graphics Programmer at Ubisoft Montreal, and a whole path from Junior to Lead Programmer on The Witcher game series by CD Projekt RED.

The games I worked on (or helped with) so far include (in bold shipped / credited ones):

  • The Witcher 2: Assassin’s of Kings PC
  • The Witcher 2 Enhanced Edition PC/X360
  • The Witcher 3: The Wild Hunt (additional programming)
  • Cyberpunk 2077
  • Assassin’s Creed 4: Black Flag
  • Assassin’s Creed: Unity (additional programming)
  • Far Cry 4
  • God of War
  • Here They Lie (additional help / publisher consulting)

You can track my existing professional experience at my linkedin profile page.

Be sure to check out my twitter as well as my github.

This blog is supposed to gather some of my ideas and thoughts grouped by two categories:

  • Computer graphics, programming, computer science, DSP and other topics related to my work.
  • Everything more or less random connected to my personal interests and hobbies: visual arts – digital and film photography and cinematography, travel and electronic music.

All views and opinions expressed here are my own, not of my current or previous employers.

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