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Recent Posts
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
- Exposure Fusion – local tonemapping for real-time rendering February 28, 2022
- Light transport matrices, SVD, spectral analysis, and matrix completion February 15, 2022
- Insider guide to tech interviews January 4, 2022
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Tag Archives: jax
Transforming “noise” and random variables through non-linearities
This post covers a topic slightly different from my usual ones and something I haven’t written much about before – applied elements of probability theory. We will discuss what happens with “noise” – a random variable – when we apply … Continue reading
Posted in Code / Graphics
Tagged blue noise, graphics, graphics programming, image processing, jax, mathematics, maths, noise, programming, python
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Fast, GPU friendly, antialiasing downsampling filter
In this shorter post, I will describe a 2X downsampling filter that I propose as a “safe default” for GPU image processing. It’s been an omission on my side that I have not proposed any specific filter despite writing so … Continue reading
Posted in Code / Graphics
Tagged filtering, graphics, graphics programming, image processing, jax, postprocessing, signal processing
3 Comments
Processing aware image filtering: compensating for the upsampling
This post summarizes some thoughts and experiments on “filtering aware image filtering” I’ve been doing for a while. The core idea is simple – if you have some “fixed” step at the end of the pipeline that you cannot control … Continue reading
Posted in Code / Graphics
Tagged algorithms, digital signal processing, filtering, graphics, image processing, jax, postprocessing, signal processing
7 Comments
Superfast void-and-cluster Blue Noise in Python (Numpy/Jax)
This is a super short blog post to accompany this Colab notebook. It’s not an official part of my dithering / Blue Noise post series, but thematically fits it well and be sure to check it out for some motivation … Continue reading
Posted in Code / Graphics
Tagged blue noise, dithering, graphics programming, jax, numpy, python
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“Optimizing” blue noise dithering – backpropagation through Fourier transform and sorting
Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and … Continue reading
Posted in Code / Graphics
Tagged blue noise, dithering, frequency domain, image processing, jax, machine learning, noise, numpy, python
6 Comments
Using JAX, numpy, and optimization techniques to improve separable image filters
In today’s blog post I will look at two topics: how to use JAX (“hyped” new Python ML / autodifferentiation library), and a basic application that is follow-up to my previous blog post on using SVD for low-rank approximations and … Continue reading
Posted in Code / Graphics
Tagged bokeh, colab, github, graphics programming, image processing, jax, machine learning, maths, numpy, postprocessing, programming, python
10 Comments