Monthly Archives: April 2020

“Optimizing” blue noise dithering – backpropagation through Fourier transform and sorting

Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , | 2 Comments

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

In this post we will look at one of the staples of real-time computer graphics – bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as “bilinear artifacts”, trapezoid/star-shaped artifact … Continue reading

Posted in Code / Graphics | Tagged , , , , , | 4 Comments