Monthly Archives: March 2015

Fixing screen-space deferred decals

Screen-space deferred decals are a very popular technique. There were so many presentations and blog posts about it that I will just list couple of them (just a first google search results page to be honest…) in no particular order: … Continue reading

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Anamorphic lens flares and visual effects

Introduction There are no visual effects that are more controversial than various┬álens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations… All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , , , , , , | 16 Comments