Tag Archives: textures

Neural material (de)compression – data-driven nonlinear dimensionality reduction

In this post I come back to something I didn’t expect coming back to – dimensionality reduction and compression for whole material texture sets (as opposed to single textures) – a significantly underexplored topic. In one of my past posts … Continue reading

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Compressing PBR material texture sets with sparsity and k-SVD dictionary learning

Introduction In this blog post, I am going to continue exploration of compressing whole PBR texture sets together (as opposed to compressing each texture from the set separately) and using the fact that those textures are strongly correlated. In my … Continue reading

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Dimensionality reduction for image and texture set compression

In this blog post I am going to describe some of my past investigations on reducing the number of channels in textures / texture sets automatically and generally – without assuming anything about texture contents other than correspondence to some … Continue reading

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