- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Monthly Archives: August 2014
Major C#/.NET graphics framework update + volumetric fog code!
As I already promised too many times, here comes major CSharpRenderer framework update! As always, all code available on GitHub. Note that the goal is still the same – not to write most beautiful or fast code, but to provide a … Continue reading
Posted in Code / Graphics Tagged .NET, algorithms, C#, graphics, graphics programming, postprocessing, supersampling, temporal, temporal supersampling 18 Comments
Siggraph 2014 talk slides are up!
As promised during my talk, I have just added Siggraph 2014 Advances in the Real-Time rendering slides, check them out at my Publications page. Some extra future ideas I didn’t manage to cover in time are in bonus slides section, … Continue reading
Posted in Code / Graphics Tagged 2014, algorithms, physically-based shading, publications, rendering, siggraph, slides, volumetric fog Leave a comment
Voigtlander Nokton Classic 40mm f1.4 M on Sony A7 Review
As I promised, my delayed review of Voigtlander Nokton Classic 40mm f1.4 M used on Sony Alpha A7. First I’m going to explain some “mysterious” (lots of questions in the internet!) aspects of this lens. Why 40mm? So, first of all … Continue reading
Posted in Travel / Photography Tagged 40mm, A7, Alpha 7, f/1.4, Lightroom, Nokton, optics, photography, photos, Sony, travel, Voigtlander 15 Comments
Poisson disk/square sampling generator for rendering
I have just submitted onto GitHub small new script – Poisson-like distribution sampling generator suited for various typical rendering scenarios. Unlike other small generators available it supports many sampling patterns – disk, disk with a central tap, square, repeating grid. It … Continue reading
Posted in Code / Graphics Tagged algorithms, Anaconda, programming, python, stochastic, supersampling, temporal, tools, winpython Leave a comment
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