Tag Archives: rendering

Small float formats – R11G11B10F precision

While this post is not yet dithering related, it is in a way a part of my series about dithering. You can check index of all parts here or check the previous part. I will talk here about use of … Continue reading

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White balance and physically based rendering pipelines. Part 1 – introduction.

This is part one of the whole article. Part two is here. In this two posts (started as one, but I had to split it to make it more… digestible) I’m going to talk a bit about the white balance. First … Continue reading

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Siggraph 2014 talk slides are up!

As promised during my talk, I have just added Siggraph 2014 Advances in the Real-Time rendering slides, check them out at my Publications page. Some extra future ideas I didn’t manage to cover in time are in bonus slides section, … Continue reading

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