-
Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
-
Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Archives
- September 2022 (1)
- August 2022 (1)
- May 2022 (1)
- March 2022 (2)
- February 2022 (2)
- January 2022 (2)
- November 2021 (1)
- October 2021 (2)
- July 2021 (2)
- June 2021 (1)
- May 2021 (1)
- April 2021 (1)
- February 2021 (2)
- January 2021 (2)
- December 2020 (1)
- August 2020 (1)
- May 2020 (1)
- April 2020 (2)
- March 2020 (1)
- February 2020 (1)
- January 2020 (1)
- September 2019 (1)
- August 2019 (1)
- May 2018 (1)
- October 2017 (1)
- August 2017 (1)
- April 2017 (2)
- October 2016 (4)
- September 2016 (2)
- August 2016 (1)
- June 2016 (1)
- October 2015 (2)
- March 2015 (2)
- February 2015 (1)
- December 2014 (1)
- October 2014 (1)
- September 2014 (4)
- August 2014 (4)
- July 2014 (2)
- June 2014 (2)
- May 2014 (2)
- April 2014 (3)
- March 2014 (4)
- February 2014 (2)
- January 2014 (3)
Categories
Tag Archives: antialiasing
Computing gradients on grids of pixels and voxels – forward, central, and… diagonal differences
In this post, I will focus on gradients of image signals defined on grids in computer graphics and image processing. Specifically, gradients / derivatives of images, height fields, distance fields, when they are represented as discrete, uniform grids of pixels … Continue reading
Checkerboard rendering, rotated anti-aliasing and grid frequencies
This post is inspired by three interesting statements or questions that I heard and are interconnected by non-obvious theory: First was regarding so called checkerboard rendering (example1 example2) – what is advantage of using it? After all it’s the same as … Continue reading
Posted in Code / Graphics
Tagged antialiasing, fourier, frequency domain, sampling, signal theory, supersampling
5 Comments
Updated Poisson-like generator with GUI and more
Just a super short note: I updated my simple rendering-oriented Poisson-like pattern generator with: Very simple GUI made in PyQt to make experimenting easier. Option to do rotating disk (with minimizing rotated point distance) for things like Poisson bokeh / … Continue reading
Posted in Code / Graphics
Tagged algorithms, Anaconda, antialiasing, graphics programming, mathematica, poisson, programming, pyqt, python, stochastic
Leave a comment
Hair rendering trick(s)
I didn’t really plan to write this post as I’m quite busy preparing for Siggraph and enjoying awesome Montreal summer, but after 3 similar discussion with friends developers I realized that the simple hair rendering trick I used during the … Continue reading
C#/.NET graphics framework on GitHub + updates
As I promised I posted my C#/.NET graphics framework (more about it and motivation behind it here) on GitHub: This is my first GitHub submit ever and my first experience with Git, so there is possibility I didn’t do something properly … Continue reading
Posted in Code / Graphics
Tagged .NET, algorithms, antialiasing, C#, graphics, graphics programming
Leave a comment
Temporal supersampling and antialiasing
Aliasing problem Before I address temporal supersampling, just a quick reminder on what aliasing is. Aliasing is a problem that is very well defined in signal theory. According to the general sampling theorem we need to have our signal spectrum … Continue reading
You must be logged in to post a comment.