Tag Archives: depth of field

Separable disk-like depth of field

This is a short note accompanying shadertoy: https://www.shadertoy.com/view/lsBBWy . It is direct implementation of “Circularly symmetric convolution and lens blur” by Olli Niemitalo (no innovation on my side, just a toy implementation) and got inspired by Kleber Garcia’s Siggraph 2017 presentation “Circular … Continue reading

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Anamorphic lens flares and visual effects

Introduction There are no visual effects that are more controversial than various lens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations… All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect … Continue reading

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Bokeh depth of field – going insane! part 1

Recently I was working on console version depth of field suitable for gameplay – so simple, high quality effect, running with a decent performance on all target platforms and not eating big percent of budget. There are tons of publications about … Continue reading

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