Tag Archives: supersampling

Computing gradients on grids of pixels and voxels – forward, central, and… diagonal differences

In this post, I will focus on gradients of image signals defined on grids in computer graphics and image processing. Specifically, gradients / derivatives of images, height fields, distance fields, when they are represented as discrete, uniform grids of pixels … Continue reading

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Checkerboard rendering, rotated anti-aliasing and grid frequencies

This post is inspired by three interesting statements or questions that I heard and are interconnected by non-obvious theory: First was regarding so called checkerboard rendering (example1 example2) – what is advantage of using it? After all it’s the same as … Continue reading

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Major C#/.NET graphics framework update + volumetric fog code!

As I already promised too many times, here comes major CSharpRenderer framework update! As always, all code available on GitHub. Note that the goal is still the same – not to write most beautiful or fast code, but to provide a … Continue reading

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Poisson disk/square sampling generator for rendering

I have just submitted onto GitHub small new script – Poisson-like distribution sampling generator suited for various typical rendering scenarios. Unlike other small generators available it supports many sampling patterns – disk, disk with a central tap, square, repeating grid. It … Continue reading

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Temporal supersampling pt. 2 – SSAO demonstration

This weekend I’ve been working on my Digital Dragons 2014 presentation (a great Polish game developers conference I was invited to – if you will be somewhere around central Europe early May be sure to check it out) and finally got … Continue reading

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Temporal supersampling and antialiasing

Aliasing problem Before I address temporal supersampling, just a quick reminder on what aliasing is. Aliasing is a problem that is very well defined in signal theory. According to the general sampling theorem we need to have our signal spectrum … Continue reading

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