
Recent Posts
 Neural material (de)compression – datadriven nonlinear dimensionality reduction May 30, 2021
 Superfast voidandcluster Blue Noise in Python (Numpy/Jax) April 21, 2021
 Computing gradients on grids of pixels and voxels – forward, central, and… diagonal differences February 28, 2021
 Bilinear down/upsampling, aligning pixel grids, and that infamous GPU half pixel offset February 15, 2021
 Is this a branch? January 18, 2021
Categories
Tag Archives: machine learning
Neural material (de)compression – datadriven nonlinear dimensionality reduction
In this post I come back to something I didn’t expect coming back to – dimensionality reduction and compression for whole material texture sets (as opposed to single textures) – a significantly underexplored topic. In one of my past posts … Continue reading
Compressing PBR material texture sets with sparsity and kSVD dictionary learning
Introduction In this blog post, I am going to continue exploration of compressing whole PBR texture sets together (as opposed to compressing each texture from the set separately) and using the fact that those textures are strongly correlated. In my … Continue reading
Posted in Code / Graphics
Tagged compression, graphics, graphics programming, image processing, linear algebra, machine learning, maths, PBR, rendering, signal processing, textures
6 Comments
Dimensionality reduction for image and texture set compression
In this blog post I am going to describe some of my past investigations on reducing the number of channels in textures / texture sets automatically and generally – without assuming anything about texture contents other than correspondence to some … Continue reading
Posted in Code / Graphics
Tagged compression, graphics, image processing, linear algebra, machine learning, maths, PBR, physicallybased shading, textures
10 Comments
“Optimizing” blue noise dithering – backpropagation through Fourier transform and sorting
Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and … Continue reading
Posted in Code / Graphics
Tagged blue noise, dithering, frequency domain, image processing, jax, machine learning, noise, numpy, python
3 Comments
Local linear models and guided filtering – an alternative to bilateral filter
Intro In this blog post I am going to describe an alternative tool for the graphics and image processing programmers’ toolbox – guided filtering. Guided filtering is a really handy tool that I learned about from my coworkers, and I … Continue reading
Posted in Code / Graphics
Tagged bilateral, graphics, image processing, machine learning, postprocessing, python, signal processing, ssao, upsampling
4 Comments