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Monthly Archives: January 2014
The future of screenspace reflections
Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In … Continue reading
Posted in Code / Graphics
Tagged algorithms, assassin's creed, graphics, postprocessing, programming, raymarching, raytracing
5 Comments
On pursuit of (good) free mathematics toolbox
Introduction Mathematics are essential part of (almost?) any game programmers work. It was always especially important in work of graphics programmers – all this lovely linear algebra and analytic geometry! – but with more powerful hardware and more advanced GPU … Continue reading
Posted in Code / Graphics
Tagged graphics programming, mathematica, mathematics, python, sublime text, winpython
1 Comment
My first visit to Cuba
Welcome My first post is going to be more of a post just for myself – my practice with the wordpress and its layouts. To be honest I never did have a blog of any kind (well, except for a … Continue reading
Posted in Travel / Photography
Tagged assassin's creed, cuba, fuji x100, havana, photos, travel
1 Comment
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