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Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
Tag Archives: Gaussian
Practical Gaussian filtering: Binomial filter and small sigma Gaussians
Gaussian filters are the bread and butter of signal and image filtering. They are isotropic and radially symmetric, filter out high frequencies extremely well, and just look pleasant and smooth. In this post I will cover two of my favorite … Continue reading
Separable disk-like depth of field
This is a short note accompanying shadertoy: https://www.shadertoy.com/view/lsBBWy . It is direct implementation of “Circularly symmetric convolution and lens blur” by Olli Niemitalo (no innovation on my side, just a toy implementation) and got inspired by Kleber Garcia’s Siggraph 2017 presentation “Circular … Continue reading
Posted in Code / Graphics
Tagged bokeh, depth of field, dof, far cry 4, Gaussian, maths, photography, poisson, postprocessing, separable, witcher 2
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