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Recent Posts
- How I use ChatGPT daily (scientist/coder perspective) January 22, 2024
- Praising hacking and low-tech solutions. ChatGPT wrote me a personal Javascript browser “plugin.” September 17, 2023
- I left Silicon Valley for NYC 2.5y ago – a retrospective September 4, 2023
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
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Monthly Archives: April 2017
Cull that cone! Improved cone/spotlight visibility tests for tiled and clustered lighting
In this blog post, I will present some common spotlight culling techniques and propose one small improvement that is able to correct results of cheap, tiled / clustered culling on the CPU/GPU with almost negligible ALU cost. If you know … Continue reading
Posted in Code / Graphics
Tagged cone, culling, geometry, graphics, ideas, lighting, mathematica, mathematics, occlussion, programming, sphere, spot, visibility
9 Comments
Small float formats – R11G11B10F precision
While this post is not yet dithering related, it is in a way a part of my series about dithering. You can check index of all parts here or check the previous part. I will talk here about use of … Continue reading
Posted in Code / Graphics
Tagged float, floating point, floats, graphics, mathematica, mathematics, noise, programming, quantization, rendering
10 Comments
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