Tag Archives: rendering bugs

Why are video games graphics (still) a challenge? Productionizing rendering algorithms

Intro This post will cover challenges and aspects of production to consider when creating new rendering / graphics techniques and algorithms – especially in the context of applied research for real time rendering. I will base this on my personal … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , | 4 Comments

Fixing screen-space deferred decals

Screen-space deferred decals are a very popular technique. There were so many presentations and blog posts about it that I will just list couple of them (just a first google search results page to be honest…) in no particular order: … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , | 5 Comments