-
Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
Tag Archives: rendering bugs
Why are video games graphics (still) a challenge? Productionizing rendering algorithms
Intro This post will cover challenges and aspects of production to consider when creating new rendering / graphics techniques and algorithms – especially in the context of applied research for real time rendering. I will base this on my personal … Continue reading
Fixing screen-space deferred decals
Screen-space deferred decals are a very popular technique. There were so many presentations and blog posts about it that I will just list couple of them (just a first google search results page to be honest…) in no particular order: … Continue reading
You must be logged in to post a comment.