Tag Archives: assassin’s creed

Why are video games graphics (still) a challenge? Productionizing rendering algorithms

Intro This post will cover challenges and aspects of production to consider when creating new rendering / graphics techniques and algorithms – especially in the context of applied research for real time rendering. I will base this on my personal … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , | 4 Comments

White balance and physically based rendering pipelines. Part 2 – practical problems.

White balance and lighting conditions After this long introduction (be sure to check part one if you haven’t!), we can finally go to the problem that started whole idea for this post (as in my opinion it is unsolved problem – … Continue reading

Posted in Code / Graphics, Travel / Photography | Tagged , , , , , , , , , , , , , , , | 7 Comments

Digital Dragons 2014 slides

This Friday I gave a talk on Digital Dragons 2014. It was a presentation with tons of new, unpublished content and details about our: Global Illumination solution – full description of baking process, storing data in 2D textures and runtime application Temporal … Continue reading

Posted in Code / Graphics | Tagged , , , , , , | 2 Comments

Temporal supersampling pt. 2 – SSAO demonstration

This weekend I’ve been working on my Digital Dragons 2014 presentation (a great Polish game developers conference I was invited to – if you will be somewhere around central Europe early May be sure to check it out) and finally got … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , , , | 8 Comments

Temporal supersampling and antialiasing

Aliasing problem Before I address temporal supersampling, just a quick reminder on what aliasing is. Aliasing is a problem that is very well defined in signal theory. According to the general sampling theorem we need to have our signal spectrum … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , , , | 22 Comments

My upcoming GDC 2014 presentation

Ok, so GDC 2014 is coming up next week, are you excited? Because I am. 🙂  Thanks to the GDC Committee I will be giving a talk this year http://schedule.gdconf.com/session-id/826051 named “Assassin’s Creed IV – Road to Next-Gen Graphics”. As … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , | Leave a comment

The future of screenspace reflections

Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In … Continue reading

Posted in Code / Graphics | Tagged , , , , , , | 5 Comments

My first visit to Cuba

Welcome My first post is going to be more of a post just for myself – my practice with the wordpress and its layouts. To be honest I never did have a blog of any kind (well, except for a … Continue reading

Posted in Travel / Photography | Tagged , , , , , | 1 Comment