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Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
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Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
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Categories
Tag Archives: film
Localized tonemapping – is global exposure and global tonemapping operator enough for video games?
In this blog post, I wanted to address something that I was thinking about for many years – since starting working on rendering in video games and with HDR workflows and having experience with various photographic techniques. For the title … Continue reading
Posted in Code / Graphics, Travel / Photography
Tagged exposure, film, God of War, graphics, graphics programming, photography, photos, postprocessing, tonemapping
19 Comments
White balance and physically based rendering pipelines. Part 1 – introduction.
This is part one of the whole article. Part two is here. In this two posts (started as one, but I had to split it to make it more… digestible) I’m going to talk a bit about the white balance. First … Continue reading
Anamorphic lens flares and visual effects
Introduction There are no visual effects that are more controversial than various lens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations… All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect … Continue reading
Posted in Code / Graphics
Tagged algorithms, anamorphic, bokeh, C#, cinematography, depth of field, film, flares, graphics, graphics programming, history, lens, movies, photography, postprocessing, programming
16 Comments
Processing scanned/DSLR photos of film negatives in Lightroom
The topic I wanted to cover in this post is non-destructive workflow for “developing” photographed or scanned negatives – in this case B&W film. Why even bother about film? Because I still love analog photos as a hobby. 🙂 I wrote … Continue reading
Posted in Travel / Photography
Tagged 35mm, adobe, analog, film, graphics, Lightroom, medium format, photography, photoshop, scanning, Voigtlander
5 Comments
Coming back to film photography
Yeah, finally I managed to go back to my past-time favourite hobby – film/analog photography that I started when I was 10 years old with following camera: Now I’m a bit older and my photo gear has changed as well … Continue reading
Posted in Travel / Photography
Tagged 645, B&W, black & white, film, fuji x100, mamiya, photography
1 Comment
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