Author Archives: bartwronski

My upcoming GDC 2014 presentation

Ok, so GDC 2014 is coming up next week, are you excited? Because I am. 🙂  Thanks to the GDC Committee I will be giving a talk this year http://schedule.gdconf.com/session-id/826051 named “Assassin’s Creed IV – Road to Next-Gen Graphics”. As … Continue reading

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Why big game studios (usually) use single main 3d software environment?

Couple days ago a friend from smaller gamedev company asked me very interesting question – why while smaller companies allow freelancers some freedom choosing 3d software, big and AAA companies usually force people to learn and use one 3d environment? … Continue reading

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Compare it!

Cpt. Obvious I have some mixed feelings about the blog post I’m about to write. On the one hand, it is something obvious and rudimentary in graphics workflows, lots of graphics blogs use such techniques, but on the other hand, … Continue reading

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The future of screenspace reflections

Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In … Continue reading

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On pursuit of (good) free mathematics toolbox

Introduction Mathematics are essential part of (almost?) any game programmers work. It was always especially important in work of graphics programmers – all this lovely linear algebra and analytic geometry! – but with more powerful hardware and more advanced GPU … Continue reading

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My first visit to Cuba

Welcome My first post is going to be more of a post just for myself – my practice with the wordpress and its layouts. To be honest I never did have a blog of any kind (well, except for a … Continue reading

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