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Recent Posts
- Computing gradients on grids of pixels and voxels – forward, central, and… diagonal differences February 28, 2021
- Bilinear down/upsampling, aligning pixel grids, and that infamous GPU half pixel offset February 15, 2021
- Is this a branch? January 18, 2021
- Converting wavetables to Ableton Operator AMS waves January 5, 2021
- Why are video games graphics (still) a challenge? Productionizing rendering algorithms December 27, 2020
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Tag Archives: editor
Runtime editor-console connection in The Witcher 2
During Digital Dragons and tons of inspiring talks and discussions I’ve been asked by one Polish game developer (he and his team are doing quite cool early-access Steam economy/strategy game about space exploration programmes that you can check out here) to … Continue reading
Posted in Code / Graphics
Tagged debugging, editor, pipeline, programming, the witcher 2: assassins of kings, tools, witcher 2
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