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Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
Tag Archives: framework
CSharpRenderer Framework update
In couple days I’m saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository that was waiting for it for way too long. 🙂 Startup time optimizations … Continue reading
Posted in Code / Graphics
Tagged .NET, C#, framework, graphics, graphics programming, postprocessing, programming, tools
15 Comments
New debugging options in CSharpRenderer framework
Hi, minor update to my C#/.NET graphics rendering framework / playground got just submitted to GitHub. I implemented following new features: Surface debugging snapshots One of commentators asked me how to easily display for debug SSAO buffer – I had no easy … Continue reading
Posted in Code / Graphics
Tagged .NET, C#, framework, github, graphics, graphics programming
4 Comments
C#/.NET graphics framework
In my previous post about bokeh I promised that I will write a bit more about my simple C# graphics framework I use at home for prototyping various DX11 graphics effects. You can download its early version with demonstration of bokeh … Continue reading
Posted in Code / Graphics
Tagged .NET, C#, framework, graphics, graphics programming, programming, shaders
13 Comments
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