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Tag Archives: debugging
Runtime editor-console connection in The Witcher 2
During Digital Dragons and tons of inspiring talks and discussions I’ve been asked by one Polish game developer (he and his team are doing quite cool early-access Steam economy/strategy game about space exploration programmes that you can check out here) to … Continue reading
Posted in Code / Graphics
Tagged debugging, editor, pipeline, programming, the witcher 2: assassins of kings, tools, witcher 2
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