Tag Archives: C#

Anamorphic lens flares and visual effects

Introduction There are no visual effects that are more controversial than various¬†lens and sensor effects. Lens flares, bloom, dirty lens, chromatic aberrations… All of those have their lovers and haters. Couple years ago many games used cheap pseudo HDR effect … Continue reading

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CSharpRenderer Framework update

In couple days I’m saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository that was waiting for it for way too long. ūüôā Startup time optimizations … Continue reading

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New debugging options in CSharpRenderer framework

Hi, minor update to my C#/.NET graphics rendering framework / playground¬†got just submitted to GitHub.¬†I implemented following new features: Surface debugging snapshots One of commentators asked me how to easily display for debug SSAO buffer – I had no easy … Continue reading

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Major C#/.NET graphics framework update + volumetric fog code!

As I already promised too many times, here comes major CSharpRenderer framework update! As always, all code available on GitHub. Note that the goal is still the same – not to write most beautiful or¬†fast code, but to provide a … Continue reading

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C#/.NET graphics framework on GitHub + updates

As I promised I posted my C#/.NET graphics framework (more about it and motivation behind it here) on GitHub:¬† This is my first GitHub submit ever and my first experience with Git, so there is possibility I¬†didn’t do something properly … Continue reading

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C#/.NET graphics framework

In my previous post about bokeh I¬†promised that I will write a bit more about my simple C# graphics framework I use at home for prototyping various DX11 graphics effects. You can download its early version with demonstration of bokeh … Continue reading

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