Tag Archives: fourier

Checkerboard rendering, rotated anti-aliasing and grid frequencies

This post is inspired by three interesting statements or questions that I heard and are interconnected by non-obvious theory: First was regarding so called checkerboard rendering (example1¬†example2) – what is advantage of using it? After all it’s the same as … Continue reading

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Dithering part three – real world 2D quantization dithering

In previous two parts of this blog post mini-series I described basic uses mentioned blue noise definition, referenced/presented 2 techniques of generating blue noise and one of many general purpose high-frequency low-discrepancy sampling sequences. In this post, we will look … Continue reading

Posted in Code / Graphics | Tagged , , , , , , , , , , , , | 4 Comments