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Recent Posts
- Gradient-descent optimized recursive filters for deconvolution / deblurring September 5, 2022
- Progressive image stippling and greedy blue noise importance sampling August 31, 2022
- Removing blur from images – deconvolution and using optimized simple filters May 26, 2022
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
Categories
Tag Archives: fourier
Converting wavetables to Ableton Operator AMS waves
This blog post comes with Ableton Operator AMS “wavetables” here. In Ableton’s FM synth you can use different types of oscillator waves as your operators (both carriers as well as modulators), as well as draw custom ones: What is not … Continue reading
Posted in Audio / Music / DSP
Tagged ableton, digital signal processing, dsp, fourier, frequency domain, numpy, python, synthesis
3 Comments
Checkerboard rendering, rotated anti-aliasing and grid frequencies
This post is inspired by three interesting statements or questions that I heard and are interconnected by non-obvious theory: First was regarding so called checkerboard rendering (example1Â example2) – what is advantage of using it? After all it’s the same as … Continue reading
Posted in Code / Graphics
Tagged antialiasing, fourier, frequency domain, sampling, signal theory, supersampling
5 Comments
Dithering part three – real world 2D quantization dithering
In previous two parts of this blog post mini-series I described basic uses mentioned blue noise definition, referenced/presented 2 techniques of generating blue noise and one of many general purpose high-frequency low-discrepancy sampling sequences. In this post, we will look … Continue reading
Posted in Code / Graphics
Tagged bayer, blue noise, dithering, fourier, graphics, graphics programming, interleaved gradient noise, mathematica, mathematics, maths, noise, programming, sampling
7 Comments
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