Just a super short note:
I updated my simple rendering-oriented Poisson-like pattern generator with:
- Very simple GUI made in PyQt to make experimenting easier.
- Option to do rotating disk (with minimizing rotated point distance) for things like Poisson bokeh / shadow maps PCF.
- Better visualizations with guidelines.
- …And optimized algorithm a bit.
I’m definitely finished working with it (unless I find some bugs and will fix them), it was mostly done to learn to create Python GUIs quickly and for fun. 🙂
And also I have started writing a longer blog note about my experiences with Python as scientific environment and free / open source alternative to Mathematica. What worked well, what didn’t and some tips & tricks to avoid my mistakes. 🙂
You must be logged in to post a comment.