Tag Archives: poisson

Separable disk-like depth of field

This is a short note accompanying shadertoy:¬†https://www.shadertoy.com/view/lsBBWy . It is direct implementation of “Circularly symmetric convolution and lens blur” by Olli Niemitalo¬†(no innovation on my side, just a toy implementation) and got inspired by Kleber Garcia’s Siggraph 2017 presentation “Circular … Continue reading

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Updated Poisson-like generator with GUI and more

Just a super short note: I updated my simple rendering-oriented Poisson-like pattern generator with: Very simple GUI made in PyQt to make experimenting easier. Option to do rotating disk (with minimizing rotated point distance) for things like Poisson bokeh / … Continue reading

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