Tag Archives: exposure

Localized tonemapping – is global exposure and global tonemapping operator enough for video games?

In this blog post, I wanted to address something that I was thinking about for many years – since starting working on rendering in video games and with HDR workflows and having experience with various photographic techniques. For the title … Continue reading

Posted in Code / Graphics, Travel / Photography | Tagged , , , , , , , , | 19 Comments