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Recent Posts
- Transforming “noise” and random variables through non-linearities March 16, 2022
- Fast, GPU friendly, antialiasing downsampling filter March 7, 2022
- Exposure Fusion – local tonemapping for real-time rendering February 28, 2022
- Light transport matrices, SVD, spectral analysis, and matrix completion February 15, 2022
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Tag Archives: image based lighting
Light transport matrices, SVD, spectral analysis, and matrix completion
In this post I’ll describe a small hike into the landscape of using linear algebra methods for analyzing seemingly non-algebraic problems, like light transport. This is very common in some domains of computer science / electrical engineering (seeing everything as … Continue reading
White balance and physically based rendering pipelines. Part 2 – practical problems.
White balance and lighting conditions After this long introduction (be sure to check part one if you haven’t!), we can finally go to the problem that started whole idea for this post (as in my opinion it is unsolved problem – … Continue reading
Posted in Code / Graphics, Travel / Photography
Tagged assassin's creed, color management, graphics, graphics programming, IBL, ideas, image based lighting, panoramas, PBR, photogrammetry, photography, physically-based shading, srgb, the witcher 2: assassins of kings, white balance, witcher 2
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