Tag Archives: graphics

Compare it!

Cpt. Obvious I have some mixed feelings about the blog post I’m about to write. On the one hand, it is something obvious and rudimentary in graphics workflows, lots of graphics blogs use such techniques, but on the other hand, … Continue reading

Posted in Code / Graphics | Tagged , , , | 2 Comments

The future of screenspace reflections

Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In … Continue reading

Posted in Code / Graphics | Tagged , , , , , , | 5 Comments