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Tag Archives: golden ratio
Dithering part two – golden ratio sequence, blue noise and highpass-and-remap
In previous partĀ of the mini-series I covered dithering definition and how dithering changes error characteristics of simple 1D quantization and functions. In this part I will try to look at what blue noise is, but first wanted to have a … Continue reading
Posted in Code / Graphics
Tagged blue noise, dithering, golden ratio, graphics, graphics programming, low discrepancy, noise, programming
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